Rear brakes only. Brake early and straight, then trail off as you turn in โ the fastest way round, and correct technique.
โโ steer ยท Space brake ยท R restart ยท Backspace respawn ยท ๐ฎ gamepad ready
Grip, brake force and the ideal lap are identical in all three modes, so the braking points you learn work everywhere. What changes is what happens when you go past the limit.
Off means the realism mode decides. Turning one on keeps it on in every mode.
TyresTyres make grip change through the lap, so the ideal lap becomes an approximation rather than a fixed target.
GhostThe reference ghost drives the solver's own line. A rival ghost is a real lap from the player just ahead of you โ needs a leaderboard.
Regenerates the circuit at the chosen length.
Past daysEvery circuit is generated from its date, so any past day can be raced again exactly as it was.
Any string generates a circuit nobody else has โ share the string to share the track.
Finish a lap and it will show up here.
Drop in on the approach at the speed the ideal lap arrives with, and rehearse the braking point. Practice runs are not timed and never touch your best.
Three circuits back to back โ today and the two days before it, on a wider track with a grid of AI racers. Finish position earns championship points; retry a stage as much as you like before moving on.
GridTyre model was on, so the ideal lap is an approximation this run.
R go again ยท Esc menu
R retry ยท Esc back